Weapons

From Ghost in the Shell: First Assault - Stand Alone Complex Online Wiki
Jump to: navigation, search

Players have a set of starter weapons in game to use, but better weapons can be bought from the market for GP. Some weapons must be unlocked before they can be used. It is also possible to improve weapons with certain equipment. Read more on Weapon Customization.

PRIMARY WEAPONS[edit | edit source]

ASSAULT RIFLES[edit | edit source]

NAME DAMAGE ACCURACY STABILITY F. RATE RANGE AMMO LOCKED COST
SEBURO C-30 37 67 50 71 23 M 30/90 NO 319,750 GP
AK47 41 78 39 58 25 M 30/90 NO 249,750 GP
S25-R 33 66 51 85 22 M 30/90 NO 249,750 GP
F2020 36 76 43 80 24 M 30/90 NO 237,250 GP
ACR1-G2 34 70 52 63 22 M 30/90 NO 237,250 GP
KH-417 40 76 42 60 24 M 30/90 NO 237,250 GP
F-MAS G1 33 64 50 88 20 M 25/75 NO 237,250 GP
K22 36 76 47 68 22 M 30/90 NO 224,750 GP
SC-AR 45 39 71 45 62 24 M 30/90 YES 26,400 GP
M4A1 35 69 45 69 20 M 30/90 NO STARTER

SUBMACHINE GUNS[edit | edit source]

NAME DAMAGE ACCURACY STABILITY F. RATE RANGE AMMO LOCKED COST
SEBURO C-26A 26 52 62 85 15 M 30/90 NO 302,250 GP
DEATHSTALKER EVO 27 54 61 88 18 M 30/90 NO 212,250 GP
SEO MPX 30 53 60 83 15 M 30/90 NO 212,250 GP
UMP-45S1 33 59 59 60 20 M 25/75 NO 199,750 GP
P-90S1 26 44 62 88 15 M 50/150 NO 199,750 GP
KRIS-SV 25 55 62 88 12 M 28/84 NO 187,250 GP
MP5K-S3 26 57 61 85 15 M 30/90 YES 14,100 GP
PP-2200 27 54 63 83 12 M 20/60 NO
MP-V5A 28 48 60 84 15 M 30/90 NO STARTER

MACHINE GUNS[edit | edit source]

NAME DAMAGE ACCURACY STABILITY F. RATE RANGE AMMO LOCKED COST
SEBURO MG 44 49 38 68 28 M 50/150 NO 314,750 GP
L86-SEO 40 53 39 66 25 M 50/150 NO 237,250 GP
MG36-A 45 44 37 73 28 M 50/150 NO 237,250 GP
M249-G4 43 43 37 75 25 M 100/200 YES 42,800 GP

SHOTGUNS[edit | edit source]

NAME DAMAGE ACCURACY STABILITY F. RATE RANGE AMMO LOCKED COST
KSG-G1 63 48 27 7 12 M 14/42 NO 212,250 GP
USS 12 58 35 31 20 7 M 6/24 NO 199,750 GP
870-ICS 84 35 33 6 8 M 8/24 YES 19,600 GP

SNIPER RIFLES[edit | edit source]

NAME DAMAGE ACCURACY STABILITY F. RATE RANGE AMMO LOCKED COST
SEBURO SR 100 100 21 3 48 M 5/15 NO 319,750 GP
M99D 100 100 17 3 45 M 10/30 NO 237,250 GP
CM2010 100 100 24 3 45 M 5/15 NO 237,250 GP
SA50 100 85 21 7 43 M 5/15 YES 34,200 GP
L118A-S1b 100 100 15 4 42 M 5/15 NO STARTER

SECONDARY WEAPONS[edit | edit source]

NAME DAMAGE ACCURACY STABILITY F. RATE RANGE AMMO LOCKED COST
MATEBA 44 38 25 21 15 M 6/18 NO 162,250 GP
44 MAGNUM 47 44 23 20 16 M 6/18 NO 154,750 GP
93-SE 23 38 32 85 8 M 20/60 NO 149,750 GP
SEO-P226 26 47 25 50 12 M 12/36 YES LVL 6
SEBURO M5 23 51 26 60 10 M 20/60 NO STARTER
KCZ-85 25 53 24 50 12 M 17/51 NO
SN-57 23 47 27 60 10 M 20/60 NO

MELEE WEAPONS[edit | edit source]

NAME DAMAGE RANGE LOCKED COST
DOUBLE KATAR 47 1.5 M NO 124,750 GP
MEGATECH KNIFE 55 1.6 M NO STARTER

THROWABLES[edit | edit source]

NAME DAMAGE RANGE DELAY LOCKED COST
SMOKEBOMB - 5 M 2.70 S NO 24,750 GP
SCRAMBLER - 8 M 2.70 S NO 24,750 GP
M030 100 2 M 2.70 S NO STARTER